Monday, 20. April 2015 1:00
Last year I posted and article called “Gaming the System” which began with the notion that if one studied a given juried show sufficiently, one might be able to develop a recipe for acceptance. So I decided to try it, and found that it might not be as easy to do as to say. In the past I have done somewhat similar things such as picking pieces for juried shows based on knowledge of the juror. This time it didn’t work. However, my lack of success taught me several lessons:
- Hubris never goes unpunished. This is something I should have known from reading the Greek tragedies or just from living, but it is a lesson that we often forget, particularly when things are going well, and we have a string of successes. We think we have it all figured out. We don’t. And is well to be reminded of this from time to time.
- There are always variables that we do not take into consideration. In this case, one (and maybe two) of the jurors was different from the years prior. This means that the flavor and focus of the show became unpredictable. Not everything can be anticipated.
- Likewise, there are always details that we miss or misinterpret; sometimes those little things matter more than we know.
- Risking failure is good for us, and if there are no occasional failures, there is no real risk. And this was, at least by my standards, a spectacular failure. There was a significant investment of both time and money, and while, in my estimation, the resultant images were very good, they do not really fit with the rest of my portfolio, so I am not really sure what, if anything, I might do with them. So, yes, this project could definitely be considered a failure.
- The biggest lesson that I learned, however, was that even if I know the parameters required, I cannot make art that does not at least try to match my personal aesthetic. It became apparent as early as the planning stage for this project that I am not able to create art to satisfy requirements completely outside myself. Even knowing the recipe, I had to make the pieces my own, had to make the say what I really thought. Probably this is something I should have known about myself before, but I did not, and least consciously. Then I had to reconcile my new learning concerning my aesthetic and the fact that I often direct plays that are aimed at a particular type of audience or prepared for a particular venue. The difference is that once the play is selected for whatever reason, what I do with it during the rehearsal process is to shape it in accordance with my own personal aesthetic. Again, this is something that should have been obvious, but, for some reason, was not.
- Evidently, I do not have what it takes to game the system in the way that Dan Colen, Jeff Koons, and Damien Hirst seem to. This may not be a terrible thing.
So my grand experiment in gaming the system resulted in six valuable lessons. Even though the project was a failure, these lessons make it—to my mind—a worthwhile endeavor, an endeavor worth writing about. As a result of this experience, I will do exactly what I have encouraged other artists to do: continue to risk, sometimes fail, learn from the failure, move on.