Tag archive for » beauty «

Beauty: A Working Definition

Sunday, 25. January 2015 23:09

Last month I posted an article entitled “An Absence of Beauty.” In a comment a friend and colleague asked what my working definition of beauty was. An excellent question. Like many people in the arts, I use many abstract terms and am confident of their meaning without ever bothering to define them in words. Now I was being forced to do that—a good thing.

In his comment, my friend suggested, perhaps facetiously, that Keats was right, that perhaps beauty was simply truth. While one might expect that a Romantic poet would know the nature of beauty, Keats’ “definition” seems to leave much unsaid—and yet the more I thought about it the more it seems that he certainly had the core of it.

For those who don’t remember, in the last two lines of Ode on a Grecian Urn, John Keats said, “Beauty is truth, truth beauty,—that is all/ Ye know on earth, and all ye need to know.” Keats’ idea is at least as old as Plato, and perhaps older than that. Plato did not use exactly the same terminology, but the idea is the same. Age, of course, does not make the idea valid. But there does seem to be something to it.

Unsatisfied by Keats, I asked around to see how others in the arts defined beauty. A number of people stammered, searching for words, so I gave them time to think. Those who had ready answers needed at least a few minutes to put their definitions into words (I found this somewhat comforting). Once collected, the definitions represented a wide spectrum of thought, ranging from very simple to complex, qualified answers. One thing they all had in common was none even mentioned the word pretty.

Some said that a work is “beautiful” when everything works exactly right, for example, everything in a stage production goes perfectly (certainly a rare thing). This is the beauty of a fine watch, and while it does relate to aesthetics, it omits reference to meaning. Others say beauty means “aesthetically pleasing.” Still others say a work of art is beautiful when “it touches my heart, my soul.” And some combine those two ideas: “it is beautiful to the eye and moves my inner being.”

None of these seemed to provide the wording that I needed to express my non-verbal notion of beauty. Some seemed to miss the mark entirely; others were not sufficiently definitive. For example, some works of art can touch the viewer, but they don’t seem to rise to the level of “beautiful.” And stripping it down to the simplest terms (Keats’) doesn’t seem sufficient either. This example would be some war photographs which present the truth of the moment, at least from the photographer’s perspective. But this truth again may not qualify as “beautiful.”

The wording finally came from Steven King. Although he was talking about something else, the words were exactly what I was looking for. In Wolves of the Calla, Jake Chambers notes “pure joy” on the faces of those in his group, the result of “the ecstasy of perfect recognition.”

And there it was. I expanded King’s phrase to the short version of my definition: “the ecstasy of the perfect recognition of a fundamental truth.” And often that truth is more felt than rational. Sometimes it comes in flashes, a truth about humankind that appears in the midst of a novel. King’s own work is a good example of this. Or it might appear as an exquisite metaphor in a violent novel by James Lee Burke. Or it might be a complete work, an entire poem or painting or photograph or novel that manages to convey truth in a way that connects to the heart, mind, and soul of the audience member. And because it generates this reaction, the audience member wants to return to the piece again and again.

My definition may not work for you, but give it a try and let me know what you think. Here is the full version: a piece of art can be considered “beautiful” when it presents truth in a way that is fresh and carries with it a momentary perfection, the result being the ecstasy of perfect recognition of that truth.

Category:Aesthetics | Comments (2) | Autor:

An Absence of Beauty

Monday, 29. December 2014 0:47

A friend of mine, an artist, mentioned to me that he had looked up the most beautiful video games and had found several that appealed to his aesthetic. The comment surprised me in three ways: the first was that one could actually look up “most beautiful video games” and get responses. I tried it and found not only that there were a plethora of results, but that rewording the search just slightly resulted in a different list with only a few overlaps.

The second thing that surprised me was that there were not just one, but several people out there compiling lists of the most beautiful video games. Best single-shooter, best action, best story line, most violent, sexiest characters—yes, but a “most beautiful” list took me completely off-guard.

The third surprise was contained in something else my friend said; he said that there was a subculture of game designers, players, and critics who thought that the beauty of the game was more important than game functionality. I had always thought that the whole point of a game was its functionality for the player. Some neat graphics wouldn’t hurt, but that was hardly the point. Obviously, I was wrong.

So I started poking around and discovered that indeed aesthetics were very important to several game design teams. There are online discussions of aesthetics in game design. Some writers as well as academics are beginning to wonder whether video games might be art (here and here, for example).

Now admittedly, it is not completely clear that those compiling the lists were using the same criteria for “beautiful” games. Indeed, almost none of these list compilers disclosed the criteria they were using to make these judgments. Upon examining the lists, however, it became apparent that visual appearance played a big role in arriving at these lists. And “visual appearance” does not simply mean that the visuals of the game were pretty (some were and some were not), but that they followed principles of composition and design and that their physical beauty was integral to gameplay. Not only does such integration occur, it can occur on a very sophisticated level.

What is the point of all of this, you may ask. There are several points: one is that aesthetics are important to all sorts of creators, not just the ones who call themselves artists. A second is that a large part of the aesthetic being used to judge video games is made up of two major components: the presence of visual beauty (determined by classical standards of beauty) and the integration of form and content.

A third point, and perhaps the major one, is that while video game designers are very concerned with aesthetics and beauty in the artifacts they produce, the same does not seem to be true of “serious” artists. This last point is based on observation of the pieces I see hanging on walls, sometimes in juried shows, sometimes in galleries. Some pieces try to say something, to present a truth, but very few attempt at the same time to be beautiful—pretty perhaps, but not beautiful.

Much art has become editorial and/or political, and there is certainly nothing wrong with that—so long as quality is maintained. A component of quality is beauty, and sadly, much of what I see being produced lacks that. This is a situation that needs to be corrected. We, as artists, need to think about beauty, I believe, and recognize that part of our job is to bring it to our audience.

Category:Aesthetics, Creativity | Comments (4) | Autor: